Use Gaussian Blur on the overlay layer.This will make the transitions of "peaks & valleys" more natural and smoother. Optional: SmoothingĬopy background layer ( ctrl+j )and set it as "Overlay" Regular bump maps are greyscale but gMotor2 (rFactor, Race07, GTR2 etc.) uses Normalmapping, that why we need the NVidia Tools. in this example, save it as 'sand01_bump.dds' Desaturate the imageīoth bump and spec maps are not RGB images. It is very good practice to use _bump, _spec and _diffuse in the map name. Use save as to save it under different name. You will also need the example image, get it here: DOWNLOAD: Open Photoshop and load image 'sand01.jpg' Change image size to power of 2, in this case 1024x512 Save diffuse map, use these settings: I recommend that you install DDS thumbnail viewer at the same time so you can browse thru the DDS files inside Windows more easily. First, make sure you have installed NVidia tools for Photoshop (GIMP users, sorry.): įor this tutorial you need the Normalmap Filter plugin and DDS plugin, both installed with the package.
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